Digital technology affects various aspects of social, cultural, and economic life and can be seen as an integral part of contemporary existence. The computer was created to make life better and easier. 
It has undoubtedly made many tasks effortless and sufficient, but whether it has improved the quality of life is debatable. It has been very helpful in sorting and automating routine tasks. But now, the interaction itself has become a frustrating routine habit.

InShape is an interactive spatial installation that integrates physical movement into the work process of graphic designers, particularly within the field of desktop publishing. It reimagines the traditional graphical user interface as physical shapes, proposing a dynamic design workflow performed in space. Through playful interactions, the project aims to enhance both physical and mental well-being.




The theoretical research highlights the negative health effects and limitations caused by current computer use. It outlines the monotonous movements when using standard human interface devices and analyzes the development of human-computer interaction from its inception to the present. This research also examines critical making methods and the creative coding movement.

The practical part explores the relationship between craft, electronics, and creative coding. Various materials, textures, and colors are used to stimulate the senses. To bridge the gap between the physical and digital worlds, electronic components and sensors are integrated with software. Tangible objects are paired with digital layout processes, and commands are assigned to input devices. Automated sequences are generated to manipulate the layout on screen, triggered by athletic movements such as punching, jumping, or balancing.





© Bessie Normand | M.A. Integrated Design Final Thesis | Köln International School of Design | Supervised by Prof. Nina Juric and Prof. Dr. Lasse Scherffig